mov ax,0a000h
mov es,ax
cOMPOS
>> start

>> facilities

>> infos

>> compos

>> schedule

>> rules

>> tickets

>> location

>> food support

>> network

>> voting

>> sponsors

>> contact

>> messages

General infos and rules
  • All entries should be submitted until the deadlines. However, if there are any REAL problems just contact the compo crew and we'll fake a new deadline for you :)
  • You can submit entries via network, floppy or CD-R/CD-RW. Please add a FILE_ID.DIZ with your Handle, your Group and the name of your production.
  • If there are too few entries in a compo it will be cancelled and we'll inform all participants so that they can decide what to do. Of course you can release your entry on some other party then.
  • For people who cannot come: You can add your entries, you have to mail it to one of the organizers until thursday before the party.
  • One person can only submit one entry per compo.


We will have several competition machines for you and you can excessively test your stuff until you're satisfied. In any emergency we probably also can use your hardware as long as you provide it. If you need any exotic stuff for your prod please deliver it with the package but keep in mind, that it adds to the filesize limits!
If your entry does not work we will do our best to make it work ! We are not Assembly, where you'll be disqualified when your demo does not autodetect the soundcard. If your demo needs a reboot before it runs we will reboot the compo machine! If your demo needs 610k DOS-mem we will try to get 610k DOS-mem! If your demo has a buggy sound-setup we will try all possibilities to make the sound work! When you need DOS booted we will boot DOS!
We will not discriminate any platforms. If you make a DOS-demo, do it. We will also not tell you at this place "try to make a windows demo, sucker !", we will accept everything. Just make it cool!
Except for the fun-competitions we will preselect and exclude lame entries from the compo. As always, productions showing extreme violence or pornography will be disqualified as well.
If you have any comments or suggestions about the compos and rules do not hesitate to contact us.

NOTE: DOS entries will be run in the DOS-box by default except for the case this won't work. Please tell us if you have any special wishes concerning that !

All competition machines will have DOS4GW in path. BASS.DLL is most probably there, too, but better still deliver it when your production needs it!
The configuration of the (main) compo machine is currently as follows (might change):

  • Duron 700
  • 256 megs of RAM
  • GeForce II MX 32mb AGP
  • Original ISA SoundBlaster 16
  • Windows 98
  • the latest (stable) DirectX installed
  • OpenGL 1.2
There will be also at least one compo machine with Linux installed. It will have a current distribution installed. For quesitons concerning Linux entries please contact either Ctulhu or Johnny (see "contact" section) in advance.



PC demo
- DOS, Linux and Windows entries
- maximum unpacked size of all files is 8mb (read it again: 8mb !)
- maximum running time: as long as you like it, but try not to exceed a 15min limit :))

PC 64k intro
- DOS, Linux and Windows entries
- maximum unpacked size of all files is 64k/65536 bytes (surprise, surprise)
- maximum running time: as above

PC 4k intro
- DOS, Linux and Windows entries
- maximum unpacked size of all files is 4k/4096 bytes (even more surprise)
- maximum running time: as above

PC 256byte intro
- DOS, Linux and Windows entries (would be interesting if itīs possible)
- only one executable file
- maximum unpacked size is 256 bytes (erm...well)
- maximum running time: as above

PC 64byte intro
- DOS, Linux and Windows ;-)
- maximum unpacked size is 64 bytes
- the intro can run forever, you donīt have to implement a time-limit or a break-key
- this is our extra-special-compo. itīs the smalest compo-filesize ever!

C64 Demo
- maximum running time: as above

C64 4k intro
- maximum unpacked size (guess it?) 4k/4096 bytes
- maximum running time: as above

console demo
- Playstation, N64, SNES, Gameboy, GBA, GBC, Dreamcast, ... (I think you know what a console is)
- You have to help us to get the thing running on our bigscreen ;-) contact us in advance

multichannel music
- IT/XM/MOD formats
- maximum unpacked file size is 1.44mb (one floppy disk)
- maximum playing time: no limit, it will be faded out after 5 minutes
- will be played with the latest XMPlay

four channel music
- IT/XM/MOD formats
- maximum unpacked file size is 1.44mb (one floppy disk)
- maximum playing time: no limit, it will be faded out after 5 minutes
- will be played with the latest XMPlay

MP3
- MP3/OGG format
- maximum unpacked file size is 5mb
- maximum playing time: no limit, it will be faded out after 5 minutes
- will be played with the latest XMPlay

C64 sid music
- SID format
- maximum playing time: no limit, it will be faded out after 5 minutes

Happy Hardcore
- IT/XM/MOD/MP3 formats
- maximum playing time: no limit, it will be faded out after 5 minutes
- will be played with the latest XMPlay

Shitmusic
- IT/XM/MOD/MP3 formats
- maximum playing time: no limit, it will be faded out after 5 minutes
- will be played with the latest XMPlay

pixel grafix
- must be viewable with ACDSee
- maximum resolution is 800x600
- maximum color depth is 24bpp
- pure scans and rendered elements are not allowed

raytraced grafix
- must be viewable with ACDSee
- maximum resolution is 800x600
- maximum color depth is 24bpp
- must not contain scanned or handdrawn elements

C64 grafix
- as usual

fast size-coding
- special rules are announced during the party
- we will show you an effect and the crappy source of it and you have to code it as small as possible
- must work on one of the compo machines
- coding time is limited to somewhat up to 2 hours

ASCII compo
- only ASCII, no ANSI!
- we will view with mode co80,50 and type, nothing else

keyboard throwing
- will be any old keyboard, but you can also use your own ;)
- if keyboard is destroyed the responsible competitor has to repair it (or provide his own keyboard, hehe)
- only one throw per competitor